Liliegren brings more than 20 years of console and PC software development to Antic. Prior to Antic he co-founded and was CEO of swedish game studio, DICE between 1988 and 2000. He also founded and was CEO of Redjade Inc, a mobile handset startup in 2000, as well as the studio manager of Dice Canada from 2001 to 2006.

Mark began developing computer games in his spare time during the mid 90's, distributing them the internet. He developed and sold his own game engine & project management system before working on AAA titles like Dark Sector and Bioshock. Now he cracks the coder's whip to maintain a high standard of technical excellence at Antic.

Evans started his career in 2002 at Elliot Animation in Toronto but quickly moved to DICE Canada in 2003 where he met Liliegren. He rose the ranks in the art division quickly and moved on to Digital Extremes in 2006 as a senior artist where he met Mikulec. At Antic, Evans role has shifted to focus on his long time passion of game design.

Andy is a veteran of the gaming industry, having fiercely defended the gaming front lines from the onslaught of bugs and boredom. Originally a member of special forces AAA console and handheld teams, Andy joined the 33rd Antic Armada to eliminate the scourge of mediocrity everywhere.
[He is also our heavily caffeinated writer --Ed.]
   
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